Shop Mobile More Submit  Join Login
ATI Cosmonaut Mark V HERA by prokhorvlg ATI Cosmonaut Mark V HERA by prokhorvlg
"..and as I walked the paths between the monolithic shards, I felt a cold wisp sweep through me. The Ghost of Man; the souls of millions of humans. All laying cold and dead for thousands of years - undisturbed."

Postcor 1//3

ATI Cosmonaut Mark V ‘HERA’ (High Energy Rail Accelerator)

The HERA is a compact high-grade energy weapon designed by Agroprom Technology Institute (ATI).

The first concepts for the weapon were fashioned in the late 2020s, for use by special insertion squads during the rise of energy weaponry. However, the concepts did not pass prototype stage after numerous cases of weapons melting or burning during use, and were soon buried. The prototypes and concepts were uncovered in the late 2050s as soon as demands for a space-based weapon rose, and the materials required for withstanding such high levels of heat became available for mass production. A new prototype was fashioned using the same initial designs, while adding design changes allowing for use by a human in a spacesuit. The internals were also modified to incorporate advances in material technologies. The weapon is manufactured and sold in small quantities due to its limited use in exoatmospheric conditions and high relative cost of the materials and techniques used in its manufacture.

The HERA platform is a linear accelerator which utilizes two electromagnetically charged rails (silver-lined molybdenum-steel alloy) to propel a ‘pulse’ of superheated ionized plasma towards the target by forming a powerful magnetic field along the length of the weapon’s acceleration chamber, expelling the projectile at high velocity. The design produces high velocity coherent projectiles capable of burning through spacesuits and disintegrating soft targets such as human flesh, while dissipating upon contact with solid assets such as spacecraft hulls, leaving them largely undamaged. The system has been noted to pose a slight risk of fire when used around ships with a high-oxygen internal environment.

The weapon is constructed of a lightweight heat-dissipating titanium alloy frame combined with a carbon-fiber reinforced thermoplastic shell. The frame is designed to effectively disperse the large amount of waste heat generated with each discharge. This passive design aspect is augmented by a liquid nitrogen based coolant system which runs parallel to the surface of the propulsion rails and laser-drive chamber, preventing overheating during sustained fire. Even with these design features, the weapon is still prone to overheating (automatically shutting down the weapon for five seconds, after approximately 30 discharge cycles at 900 RPM) through prolonged firing.

While there is very little recoil from the accelerator compared to contemporary solid projectile platforms there remains a low level of effective recoil force produced, which can cause an operator to lose control of their rotational velocity while firing the weapon. A series of synthetic viscoelastic urethane polymer shock dampening buffers are placed within the internal skeleton of the stock portion, used to absorb the remaining recoil impulse. Operators using the weapon are often required to rely entirely on visual feedback to know that their weapon has fired due to the near-complete dissipation of recoil energy. Some users note minor heat buildup in the weapon’s grip during extended operation, however when operating the system from within a spacesuit there is no tangible discomfort.

As a plasma accelerator, the HERA platform is inherently suited for operation in a vacuum, but has also shown extensive capacity for atmospheric use, though the weapon’s effective range in atmospheric conditions is significantly reduced due to air resistance and other factors.

While there are many better alternatives for the weapon on ground, it has a number of advantages in space combat.
Unlike a traditional weapon, which requires heavy, high-volume ammunition, the HERA utilizes compact plasma canisters - as the ammunition is fluid, it does not waste any space and takes the shape of it’s container.
Secondly, the HERA can fire continuously at 900 RPM until the magazine is exhausted with only 5 second intervals every 30 rounds for cooling.
Third, and most importantly, the projectile is extraordinarily fast, clocking in at 5100 meters per second muzzle velocity - around 5 times faster than a traditional automatic rifle. This feature is useful in outer space due to the vaster distances without cover.
Fourth, it cannot puncture holes through thick material such as walls, but easily burns through suits or clothing, making it safe for use aboard a space station. The use of traditional projectile weapons aboard spacecraft is highly dangerous, as stray projectiles could cause severe damage or decompression by penetrating exterior hull sections, endangering all individuals present.

Components:

Bobson Synthetics Group DPF Capsule
The condensed ionized plasma fired by the weapon is stored in capsules mounted to the sides of the platform’s body, providing high storage capacity. Each DPF capsule is a dual-purpose binary magazine containing a plasma fluid matrix and a nitrogen cooling chamber. When reloading the weapon an operator can remove only those capsules which have been fully depleted, increasing adaptability in combat situations.

Polyrhythm Corporation Laser-Drive Chamber
Located beneath the primary firing chamber of the weapon, the Polyrhythm L-DC is a small, highly  heat resistant chamber connected to the weapon’s plasma delivery conduit directly prior to the primary firing chamber. The L-DC uses a high-energy laser diode to heat the channeled plasmoid to an incredibly high temperature, expanding it and forcing it into the primary firing chamber, where the plasmoid is accelerated.

A Polyrhythm Arcjet was placed into the earlier models of the weapon, rather than a laser diode. These are much bulkier as they also carry a large canister of hydrazine, but are known for possessing a longer lifespan due to the sturdier construction of the chamber.

Steinbek Compulsator
The Steinbek ‘Compensated Pulsed Alternator’ is a small device used for storing power for use by the railgun. It is basically a series of flywheel devices sealed in a tube constructed of a shock absorbing carbon-steel composite. The flywheel devices consist of a carbon-fiber composite rotor surrounded by magnetic bearings and a counterweight stabilizer. The Compulsator is designed to fire it’s energy in pulses rather than steadily, perfect for an energy intensive device such as a railgun.
Unlike a battery, the Compulsator can last ages longer than a battery, operates with equal efficiency in any environment and temperature, and suffers no chemical failure. The device can be fully recharged within minutes.

The earliest models of the weapon utilized a Steinbek RTG (Radioisotope Thermoelectric Generator) in place of a compulsator. These models are much more dangerous as what they use are essentially atomic batteries, utilizing Plutonium-238 - while shielding requirements are low or nonexistent, the systems can be unpredictable with the massively fluctuating energy levels of a railgun. However, with sufficient protection, these weapons are much more reliable and can take much more of a beating - but be careful. When you see the blinking red light on your HUD, throw your gun as far away from you as you can and float for your life - an RTG doesn’t fail often, but when one does, it fails with a moderately sized explosion.

Sony HRA445B Lithium-Polymer Batteries
Two mass manufactured Sony Lithium-Polymer batteries located in the stock power passive electronic systems such as sights, HUD, stabilization computer and temperature regulation and detection computer. These are recharged within seconds of being plugged into a station, but cannot power the railgun.

The optic is a sturdy Agroprom camera-sight.

----------------------------------------------------------------------

Credit: Woitek for the trigger
Did some editing to add the SB on the compulsator and the large logo at the bottom
Add a Comment:
 
:iconkillerdragon558:
killerdragon558 Featured By Owner Jul 8, 2016  Hobbyist General Artist
I can see awesomeness.

It kinda reminds me of:

any Corrosive SMG from the first Borderlands

the Pulse Gun or Link Gun from the Unreal franchise

And probably anything with green glowy stuff contained glass or just about any see-through material.
Reply
:iconalpha-x01:
Alpha-X01 Featured By Owner Mar 19, 2016  Student Artist
this think looks like it shoots poison 
Reply
:iconf3arfoxy346:
F3ARFoxy346 Featured By Owner Jan 3, 2016
I thought my works were good





Then i saw this



FUCKING PERFECTION.
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Jan 3, 2016  Hobbyist Digital Artist
Thanks.
Reply
:icontherealmrmercenary:
TheRealMrMercenary Featured By Owner Nov 1, 2015
how tf do you make your weapons so sexy
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Nov 1, 2015  Hobbyist Digital Artist
Well, I mean, if you need any specific tips, I can give them. What programs do you use?
Reply
:icontherealmrmercenary:
TheRealMrMercenary Featured By Owner Nov 1, 2015
So far im only using the online PMG. I was told that you can do some cool stuff with shapes in it, so I tried it out. Any tips you can give would be greatly appreciated. Im also trying to figure out a logo and watermark to put on my weapons. 
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Nov 5, 2015  Hobbyist Digital Artist
Copy-pasted from someone who asked me the same question. / Keep in mind though, this is aimed for the older version of PMG. I'm much more experienced with it, although I'm pretty capable of using the new one. I'd say start from the old version since honestly, it takes a lot less time to build something in it, and since you don't import any parts from other people it's totally original stuff. Look through my gallery for inspiration. If you have any more specific questions, or would like to know some tips for the new version of PMG, note me again.
And I'm there for anyone wanting to learn.
---

First of all, I used the downloaded version of PMG. So I didn't run it in a browser, I ran it in an instance of Flash, so it wouldn't be prone to crashing with the browser. Also, this allows you to use full potential of your monitor space - it resizes to the size of your monitor (well, almost)

Second, we in the FPMG community like to employ what is usually called 'white-shaping'. Here's how I build a gun: i slap together a bunch of random parts in the rough form of a rifle/whatever i am building, parts that look like they may be used, such as the P90 receiver for its fingerguard. Then, once I am satisfied with the parts I threw down, and can visualize how it would look like once I am done combing the parts, and layered above or below each other them accordingly, i begin white-shaping.
I throw down large and small shapes that match the color of the background of the image, to block large sections of the parts from view. To touch up the very rough seam that ends up occurring from this, I use iron sights to make a false black-line border where I want it to be, sized to the same scale as the part to keep the borders at the same scale. I use iron sights because they come in all shapes which allows you to make organic-looking borders, but you can use barrels, other parts, etc to make this false border. Then, in turn, I white-shape the iron sights as well, resulting in a false border.

Third, we almost always resize the parts by using number, so all of the parts have the same scale borders, making everything look in place. For example, if you have one size 200 part and one 150, you will see a significant difference in the part's black outline as one is much thicker.

Fourth, and possibly most important - if you want to line up small parts and shapes perfectly, just right click >> zoom in. When you are done lining something up, right click >> show all. Don't mess around with any other menu options and you'll be good.

Lastly, 'blending' is another process we like to use. To blend together two or more parts, you use shapes the same color as the parts that you want to blend, and cover the black outlines separating the two parts until it looks like it is only one part. To hide any faults that occur from this, I use bits such as rails and over-sized BBs simulating assembly points, screw, whatever. Just look at my guns, and you'll see right through their construction after you've read this.

---
I plan on expanding this little guide to something a little more standalone, and including tips for the new version of PMG. I do have very, very little free time though, so sorry for the late response.
Reply
:icontherealmrmercenary:
TheRealMrMercenary Featured By Owner Nov 8, 2015
hey its ok. i appreciate the feedback. I was not aware that there was a downloadable version, so thank you i'll check that out. also i am familiar with white-shaping, though my skill is probably nothing compared to others. i always enjoy feedback, so thanks again.
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Nov 8, 2015  Hobbyist Digital Artist
Just to make sure you understand, the downloadable version is the actual app you use in the browser. It's just downloading the app that runs on the website and running it in a separate application. No problem.
Reply
:icontherealmrmercenary:
TheRealMrMercenary Featured By Owner Nov 9, 2015
ah i see. well thank you for all the help.
Reply
:icontrancanh03:
trancanh03 Featured By Owner Aug 23, 2015
i like the work, but i think it looks a little bit complicating
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Aug 23, 2015  Hobbyist Digital Artist
it is complicated
Reply
:iconcrwnprince:
CrwnPrince Featured By Owner Aug 5, 2015
OOooooooWEEEEEE!!! Drool......
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Aug 5, 2015  Hobbyist Digital Artist
Thanks.
Reply
:iconalexskulluterna:
AlexSkullUterna Featured By Owner May 24, 2015
I like.
Reply
:iconorkunsavas3d:
orkunsavas3d Featured By Owner Jan 29, 2015
Great Design. I'd like to make a 3d out of it, textures and everything. If you don't mind of course :)
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Jan 30, 2015  Hobbyist Digital Artist
Go ahead, as long as you give credit.
Reply
:iconb1g-cr1me:
B1G-CR1ME Featured By Owner Jan 8, 2015  Student General Artist
Agroprom? LOL
Reply
:iconsenint:
SenInt Featured By Owner Oct 24, 2014  Hobbyist General Artist
:drool: 
(Some one please make a gif of Fry's drooling reaction when he hears he is a Millionaire :pray: )
Reply
:icondelta7xx:
delta7Xx Featured By Owner Oct 10, 2014
pew pew!
Reply
:icondoomguy117:
DooMGuy117 Featured By Owner Aug 16, 2014  Hobbyist General Artist
that gun is gorgeous XD
Reply
:iconfrenchdeathdesign:
FrenchDeathDesign Featured By Owner Aug 13, 2014  Student Digital Artist
i' ve finish the 3D reproduction :3
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Aug 13, 2014  Hobbyist Digital Artist
Awesome! Thanks for telling me.
Reply
:iconthoughtengine:
thoughtengine Featured By Owner Aug 13, 2014
I like the black and white colour scheme. It looks so much more interesting and makes the design stand out more than plain black and dark colours.
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Aug 13, 2014  Hobbyist Digital Artist
Thanks. I was inspired by NASA's color scheme.
Reply
:iconvikking1:
vikking1 Featured By Owner Aug 9, 2014
Any one have a 3D printer?
Reply
:iconfrenchdeathdesign:
FrenchDeathDesign Featured By Owner Jan 17, 2015  Student Digital Artist
lol
Reply
:iconfrenchdeathdesign:
FrenchDeathDesign Featured By Owner Jul 27, 2014  Student Digital Artist
i want to make a 3D reproduction of this weapon ! :p
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Jul 27, 2014  Hobbyist Digital Artist
Absolutely fine with me as long as you give credit for the design.
Reply
:iconfrenchdeathdesign:
FrenchDeathDesign Featured By Owner Jul 27, 2014  Student Digital Artist
>:p np , i allready started , it's gonna look gr8 !
Reply
:iconwilltowrite:
WillToWrite Featured By Owner Jul 8, 2014
SO... MUCH... DETAIL...
Reply
:iconjosegoncalo:
josegoncalo Featured By Owner Jun 24, 2014  Hobbyist Digital Artist
:clap:
Reply
:iconcranecooperation:
CraneCooperation Featured By Owner Jun 19, 2014  Hobbyist General Artist
Your weapon designs are awesome man
Reply
:iconcarpathia2013:
Carpathia2013 Featured By Owner Jun 7, 2014  Hobbyist
Dat trigger guard
Reply
:iconusszumwalt:
USSZumwalt Featured By Owner Jun 6, 2014
Looks awesome, if a bit bulky
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Jun 7, 2014  Hobbyist Digital Artist
It's an astronaut gun. Pretty much everything they use is bulky so I stayed in that theme, and practically speaking the mass would help minimize the recoil.
Reply
:iconusszumwalt:
USSZumwalt Featured By Owner Jun 7, 2014
It's an energy weapon right? That would mean 0 recoil
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Jun 7, 2014  Hobbyist Digital Artist
Wrong... it fires mass, however little, out of an accelerator, therefore force is exerted backwards. Read the description.
Reply
:iconjovianarcadium:
JovianArcadium Featured By Owner Sep 25, 2015  Hobbyist General Artist
Well there's some controversy about that topic, as you might know US puts some rail guns on their ships and with 3.335 KG slugs. 
Anyway here's the discussion: 
www.physicsforums.com/threads/…
(with enough evidence for both sides) 

We would really need to test those guns in 0 G environment to get accurate measurements, but the energy which would normally be recoil could dissipate in other forms of energy, I'm not sure if newtons third law applies in the same way if electro magnetic field are used. But there is a full discussion in the link.
I actually came here to ask permission to make a 3D model (as others have before) I will credit you the design and give you all project files, you could even resell it on turbo squid if you wish. That okay? 
Reply
:iconprokhorvlg:
prokhorvlg Featured By Owner Sep 25, 2015  Hobbyist Digital Artist
Interesting, thanks for the link. I'll look into it.

Go ahead man, everyone has permission to model anything I make as long as credit is provided.
Reply
:iconusszumwalt:
USSZumwalt Featured By Owner Jun 7, 2014
Ah, ok.  When I first read it, I was in a bit of a hurry.  Sorry for the confusion XD
Reply
Add a Comment:
 
×




Details

Submitted on
June 6, 2014
Image Size
164 KB
Resolution
1496×656
Link
Thumb
Embed

Stats

Views
24,521 (2 today)
Favourites
603 (who?)
Comments
43
Downloads
381 (1 today)
×